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Tag Archives: Unity Event

Refactorland

Oh buddy, it happens every project. All the crap is hitting the fan and I’m refactoring the whole damn thing. Ok. Not really, but I’ve added a component called Target to the Player and to the Enemy. Target does nothing except provide: A way to identify an object as a target. An event type that […]

Posted byjsiles42October 21, 2020October 21, 2020Posted inUdemy Unity 3D CourseTags: C#, Udemy, Unity, Unity Event, Zombie RunnerLeave a comment on Refactorland

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