Grids and Texts and Things

So in video 126, Ben drops a TextMesh to use as a label on a cube and I think “why not a TextMeshPro?” Answer: Because it doesn’t just work out of the box. TLDW: Change the Shader on the TextMeshPro game object to: TextMeshPro > Mobile > Distance Field Overlay [SelectionBase] is brilliant. It’s going […]