Root Motion vs Nav Mesh Agents I did a deepish dive into this topic on Zombie Runner and forgot about it when I wrote the patrol code for Bossk. He was hanging up on the corners and I suspect it was because the agent was moving faster than he was or something like that. My […]
Tag Archives: Root Motion
Animator Woes
Ok, so I work through a lot of important issues during this post and I come up with an imperfect solution that I am going to leave aside for now because I want to continue my journey in other ways. The video below is the working solution I am moving forward with at this time. […]