Root Motion vs Nav Mesh Agents I did a deepish dive into this topic on Zombie Runner and forgot about it when I wrote the patrol code for Bossk. He was hanging up on the corners and I suspect it was because the agent was moving faster than he was or something like that. My […]
Tag Archives: AI
It’s the Zompocalypse
Day 1 – It started with the importing: Synty Apocalypse, Particles, and Boss Zombies, and then the Gaia 2 module. Not sure what I’m going to do with that one but I imported it. Then I imported all the animal packs, because why the hell not? Go big or go home, that’s what I always […]