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In which I discuss learning to make games 20 years after deciding I wanted to make games.

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Tag Archives: AI

Patrolling Enemies

Root Motion vs Nav Mesh Agents I did a deepish dive into this topic on Zombie Runner and forgot about it when I wrote the patrol code for Bossk. He was hanging up on the corners and I suspect it was because the agent was moving faster than he was or something like that. My […]

Posted byjsiles42November 6, 2020November 6, 2020Posted inTop Down Shooter, Unity PrototypesTags: AI, C#, Nav Mesh Agent, Patrol, Root Motion, Unity, WaypointsLeave a comment on Patrolling Enemies

It’s the Zompocalypse

Day 1 – It started with the importing: Synty Apocalypse, Particles, and Boss Zombies, and then the Gaia 2 module. Not sure what I’m going to do with that one but I imported it. Then I imported all the animal packs, because why the hell not? Go big or go home, that’s what I always […]

Posted byjsiles42October 20, 2020October 20, 2020Posted inUdemy Unity 3D CourseTags: AI, C#, Nav Mesh, Udemy, UnityLeave a comment on It’s the Zompocalypse

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