Merlins Beard . Core . Target
Serialized Fields
Faction :: Faction
Properties
Health :: Health
Faction :: Faction
Methods
Is Alive ( )
Returns true if the Health component Is Alive.
Is Dead ( )
Returns true if the Health component Is Dead.
Unity Methods
Start ( )
Retrieves and stores the Health component on this Game Object.
Serializable Subclasses
Target Event : Unity Event < Target >
This event passes a Target component to all listeners.
Range To Target Event : Unity Event < float, Target >
This event passes a Target component and the range from the invoking Game Object to the Target.