First Attempt Ok, so I already know the wave algorithm for shortest path, so I plugged it in prior to watching the video. Let’s see how it compares: This particular algorithm starts at the end point and sets the neighbors. It requires hitting all elements in the dictionary for each exploration value until all waypoints […]
Daily Archives: October 10, 2020
Preparing the Field
If in doubt, whip a List out. Did you know that you can highlight a group of GameObjects and then drop them into an array that has been exposed to the Inspector? I did not know that. You can also clear an Array by setting the index to 0. Just, FYI. Then this happened: Renaming […]