My first task for today was to create a plan following Rick’s beat chart for the Argon Assault level. Here’s what I came up with:
After sketching out the level flow I learned to program my first Timeline animated ship. There were some issues:
- The Animator was not automatically added to the ship as it was in the video.
- The ship that I added the animator to was missing a component in one of the Unity Events.
Fixing  was easy. Just drag the ship onto the animator and it asks if you want to add one. Fixing  required some minor hair pulling. Here’s how I did it:
Here’s a preview of the player timeline phases 1, 2, and 3: