Target

Merlins Beard . Core . Target

Serialized Fields

Faction :: Faction

Properties

Health :: Health

Faction :: Faction

Methods

Is Alive ( )

Returns true if the Health component Is Alive.


Is Dead ( )

Returns true if the Health component Is Dead.

Unity Methods

Start ( )

Retrieves and stores the Health component on this Game Object.

Serializable Subclasses

Target Event : Unity Event < Target >

This event passes a Target component to all listeners.


Range To Target Event : Unity Event < float, Target >

This event passes a Target component and the range from the invoking Game Object to the Target.