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- Create an interaction module for activating non target objects in the game world. For example, when the user mouses over a pickup, the cursor should change to a hand. On a click, the active character should move to the pickup and activate the object.
- Finish the information module so that clicking on an object loads data on the clicked object to the GUI but does not issue any commands to the player controller.
- BUG: Clicking on a targetable object no longer updates the GUI with the health and level data of the target.