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Goals:
- Spawn characters using a Scriptable Object containing the Characters to spawn in a list.
- Spawn “Good Guys” and “Bad Guys”
- Characters take turns across the arrays in index order.
- Characters have HP and attacks do fixed damage.
- HP is tracked visually using an HP bar.
- Damage is applied when the animations register a hit.
- When all the “Bad Guys” are destroyed the wave ends and a new wave of “Bad Guys” is spawned.
- If all the “Good Guys” are destroyed the level ends.
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