Character Control System

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Goal

  • Program test controller to roll multiple attacks and trigger the stun and hit states.
  • Adjust attack finished so that it cancels appropriately.

Goal

Set up a new project based on the Animation Control System and import in the AI components from the Hero Collector. Simplify the components

TO-DO:

  • Single player and bad guy take turns attacking each other.

DONE:

  • [Done] Rotate the target gradually to face the return rotation.
  • Define AOE using Scriptable Objects
    • [Done] Single target AOE by Focus.
    • [Done] Faction target AOE.
    • Attack X targets randomly.
  • Attack selection via key press.
    • [Done] Display four clickable skill icons.
    • [Done] Display X clickable skill icons.
      • [Done] Adjusted for character load outs.
      • [Done] Multiple clickable characters.
    • [Done] Attack 1 – Single Attack
      Single attack animation.
    • [Done] Attack 2 – Double Attack
      Flurry of blows animation.
    • [Done] Attack 3 – Attack All Enemies
      In place summoning animation.

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