- Program test controller to roll multiple attacks and trigger the stun and hit states.
- Adjust attack finished so that it cancels appropriately.
Set up a new project based on the Animation Control System and import in the AI components from the Hero Collector. Simplify the components
- Single player and bad guy take turns attacking each other.
- [Done] Rotate the target gradually to face the return rotation.
- Define AOE using Scriptable Objects
- [Done] Single target AOE by Focus.
- [Done] Faction target AOE.
- Attack X targets randomly.
- Attack selection via key press.
- [Done] Display four clickable skill icons.
- [Done] Display X clickable skill icons.
- [Done] Adjusted for character load outs.
- [Done] Multiple clickable characters.
- [Done] Attack 1 – Single Attack
Single attack animation.
- [Done] Attack 2 – Double Attack
Flurry of blows animation.
- [Done] Attack 3 – Attack All Enemies
In place summoning animation.