Goals: Spawn characters using a Scriptable Object containing the Characters to spawn in a list. Spawn “Good Guys” and “Bad Guys” Characters take turns across the arrays in index order. Characters have HP and attacks do fixed damage. HP is tracked visually using an HP bar. Damage is applied when the animations register a hit. […]
Daily Archives: January 22, 2021
Character Control System
Goal Program test controller to roll multiple attacks and trigger the stun and hit states. Adjust attack finished so that it cancels appropriately. Goal Set up a new project based on the Animation Control System and import in the AI components from the Hero Collector. Simplify the components TO-DO: Single player and bad guy take […]