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Daily Archives: November 22, 2020

AI System Updates

I added a throttle to the Movement Animator so that characters can be set to walk or run. In the interest of keeping the Animator complete separate from the Agent and AI code, Mover also received two new methods called Walk and Run which invoke events of the same name exposed to the inspector: These […]

Posted byjsiles42November 22, 2020November 29, 2020Posted inUncategorizedTags: UnityLeave a comment on AI System Updates

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