The objective here was to create a target dummy for me to shoot with my laser gun. The target needed a GUI health component and a score when it dies. I wanted to mock this up fairly quickly and this is what I came up with: The Target Capsule The Target Capsule has three core […]
Daily Archives: November 3, 2020
Ammo Use: Laser Rifle
Energy Ammo Component First, this thing probably needs to have most of its functionality abstracted into a base class called Ammo. There’s a lot going on here that any kind of ammo could use. Of note are the exposures of several private fields via public getter properties. This was necessary because the Weapon is being […]