So the big new addition to the system is Impact Handler. Impact Handler is sort of a super Object Pool Handler in that it contains references to n Object Pools where n is the number of Impact materials that we are dealing with. For this demo, there are two Impact materials: Flesh and not flesh. […]
Daily Archives: October 22, 2020
Visual and Sound FX Refactoring
I refactored the Sound FX and Sound FX Handler into a generic Pooled Object and Object Pool Handler. Attaching the Pooled Object component to any Game Object allows it to be reused via the Object Pool Handler that creates it. An Object Pool Handler stores its recyclable objects inside a Game Object specified in the […]