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My first task for today was to create a plan following Rick’s beat chart for the Argon Assault level. Here’s what I came up with:


After sketching out the level flow I learned to program my first Timeline animated ship. There were some issues:
- The Animator was not automatically added to the ship as it was in the video.
- The ship that I added the animator to was missing a component in one of the Unity Events.
Fixing [1] was easy. Just drag the ship onto the animator and it asks if you want to add one. Fixing [2] required some minor hair pulling. Here’s how I did it:
Here’s a preview of the player timeline phases 1, 2, and 3:
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